I am a creative UX/UI designer for web and mobile I have a very good flexibility to work well in different tools, languages & environments. Intelligent, self-motivated with excellent analytical skills, has the ability to work well under pressure and work on own initiative and also working well within a team.
Gathering and evaluating user requirements, in collaboration with product managers and engineers. Illustrating design ideas using storyboards, process flows and sitemaps. Designing graphic user interface elements, like menus, tabs and widgets.
Overseeing the design and product strategy for Hazel's main offerings. Our team places a strong emphasis on working together to develop products in a collaborative manner, which enables us to swiftly generate ideas, prototype, test, and validate our work.Overseeing the design and product strategy for Hazel's main offerings. Our team places a strong emphasis on working together to develop products in a collaborative manner, which enables us to swiftly generate ideas, prototype, test, and validate our work.Skills: User Interface Design · Usability & User Interface Design · User Experience (UX) · User Experience Design (UED) · Adobe Creative Cloud · Figma (Software)
working on a novel idea for a members portal.In charge of preventing a product failure for the company by: (which has previously failed usability testing)
1. Using techniques for product discovery, identifying people's problems2. During workshops, everyone in the team shares their problem issues.3. Generate a list of potential solutions.4-Test and adjust such fixes until users are able to effectively utilise them.ACHIEVEMENTS: There has been a 12%–16% improvement in engagement rates as a result of feedback analysis and expert roundtables/presentations.Mostly, I have concentrated on placing the main call to action button at the bottom in accordance with the Gutenberg Principle and beyond.Tools and technologies: project management; Figma, Adobe Creative Cloud, and Adobe XD.working on a novel idea for a members portal. In charge of preventing a product failure for the company by: (which has previously failed usability testing) 1. Using techniques for product discovery, identifying people's problems 2. During workshops, everyone in the team shares their problem issues. 3. Generate a list of potential solutions. 4-Test and adjust such fixes until users are able to effectively utilise them.
ACHIEVEMENTS: There has been a 12%–16% improvement in engagement rates as a result of feedback analysis and expert roundtables/presentations. Mostly, I have concentrated on placing the main call to action button at the bottom in accordance with the Gutenberg Principle and beyond. Tools and technologies: project management; Figma, Adobe Creative Cloud, and Adobe XD.Skills: User Interface Design · Graphics · User Experience (UX) · User Experience Design (UED)
User research, information architecture, interaction and graphic design, prototyping, and user testing were the main areas of my work in both web and mobile (iOS and Android) projects and products.To tackle issues, I combined quantitative and qualitative data. future-predictive user behaviour.
Work together with other designers to keep features on various goods cohesive and consistent in their design.produced a range of layouts, presentation materials, and prototypes for work.User research, information architecture, interaction and graphic design, prototyping, and user testing were the main areas of my work in both web and mobile (iOS and Android) projects and products. To tackle issues, I combined quantitative and qualitative data. future-predictive user behaviour. Work together with other designers to keep features on various goods cohesive and consistent in their design. produced a range of layouts, presentation materials, and prototypes for work.Skills: User Interface Design · Graphics · User Experience (UX) · User Experience Design (UED)
In charge of setting design guidelines, overseeing the user experience design process, and maintaining the style guide.Worked with clients to gather requirements, define concepts, create wireframes and final prototypes, and support and develop graphics as a team.
Lead, develop, and educate the UX team.a liaison between the development teams and the client.In charge of setting design guidelines, overseeing the user experience design process, and maintaining the style guide. Worked with clients to gather requirements, define concepts, create wireframes and final prototypes, and support and develop graphics as a team. Lead, develop, and educate the UX team. a liaison between the development teams and the client.Skills: Graphics · User Experience (UX) · User Interface Design
Post study work after the diploma in graphic design than hired as junior graphic designer.
Started as a assistant of a junior graphic designer.